Rise of the Penguins GB version 1.1 update
Rise of the Penguins GB » Devlog
1.1 patch notes
- fixed the 2x audio not playing at wen reaching 30 seconds
- added scoring system and made the fish part of the scoring system so now there are no more fish at the checkpoints (except level 3). I might add something else in the checkpoints in it's place but not sure as of now. the defeat all enemies might need to rework some levels so that's it's possible to defeat all enemies.
- level 1 fixed some things including the infinite 1000 points trigger on top of the ladder by removing it
- level 3 fix icicle platforms not disappearing
- level 4 boss made slightly slower on lightning ball attack on phase 2
- level 5 fixed boss parry resetting position of sword on phase 2
- level 6 moved around some enemy placements. one of the sections was missing trigger for falling off the platform.
- final boss rework of moving platforms from the left side to the center and changed attacks a bit to reflect the changes
Files
rise of the penguins v1.1.gb 2 MB
84 days ago
rise of the penguins v1.1.pocket 2 MB
84 days ago
rise of the penguins.zip Play in browser
84 days ago
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Rise of the Penguins GB
A penguin platformer with a variety of challenging enemies along the journey
Status | Released |
Author | billwoo |
Genre | Platformer, Action |
Tags | 2D, challenging, Game Boy, Game Boy ROM, gbstudio, penguin, Pixel Art, Retro, Side Scroller |
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Comments
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Hey, I like your game and the style. I'm playing it on my Gameboy Color with a flashcard. Even on easy mode it is pretty hard for me (my thumbs are burning haha). I haven't finished it yet, but I found some bugs (or features?).
1) Right after the first mini boss in level 3, the 2nd screen: when I jump on the ice platform and back, the platform disappears, then I can jump from the upper left corner staight on the ladder bottom right: it teleports me without any damage back to the upper left corner.
2) Close to the end of the 2nd phase of the main boss in level 3, after defeating the little enemy, I stood far left and the boss flew from far right over me off the screen and never returned.
3) First screen of the beach/water level: sometimes the jumping doesn't work properly (jumps only few pixel high) resulting in unmanagable swimming (here I got stuck)
I appreciate your effort and your work! Keep it up :)
thx so much for feedback!
1) that screen after the mini boss I added that trigger there so player can't jump right off. it's like an anti cheese i suppose. i could try making that a bit smoother.
2) Interesting yes I will take a look at that
3) For the water levels in Level 4 player should be able to infinite jump in the water but if not able to I will see which section is missing that👍
oh yeah thanks for the kind words btw🧋
i am able to trigger that jumping part for the water levels. just need to fix it now🧋